Wednesday, March 30, 2011

platforms

Will your game require multi-leveled platforms? Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). Will your some of your platforms be destroyable (like bricks in Mario Bros.)?


Our game is 3 levels which will progressivelyget more difficult, the collision detection system that we implimented was a "reset" system in which instead of accumlating damage the player will be forced to restart from level 1, making the game comletely reset and change a variable speed (pissing the player off in the long run after having to repeat the same levels over and over.)

Monday, March 28, 2011

Running & Jumping

Our game is not going to impliment running or jumping, instead We as a team decieded to use the same game from gaming I and just improve on the coding that was use and impliment sound and sound effects.

Monday, February 28, 2011

Preloader

It was fun to make but because there was really nothing to load, it loaded pretty quickly. Compared to the original Red Faction that would load for a while nearly every 10 min. But, hey, I'm okay with that, the game was cool.

Finding Soultions

The finding solutions topic is really just a post of other courses and sources I acquired via different areas in the IT department at my school, I also use several different sources that my instructor suggested. In general, this post is another very worthless topic. This was a direct copy of anothers blog post, this copy and paste feature was useful in the gaming class.

Learning From Others

The learning from others topic is a relativly worthless set of instructions on how to get work or work arounds off another(s) swf or fla. I would hope in this aspect that it's not for infringment off someone elses coding or work, although we are in college it does happen and sometimes our instructors turn the blind eye on ways students can learn and get assignments complete by their deadline.It gave me and several other student tips on how to copy work or get something we need from pulling or dragging it over. But in this case, it gave me good info on moving a movie clip. Which is more than a hope skip and jump.

Wednesday, February 23, 2011

Timer

What area of your game will a timer help? Will timers be integral to your game?

Our game will more than likely include a time on the second level to add more of a challenge for the player since our game is only two levels and are set using speed variables (i.e. the planets) the second levels timer once expired will automatically return the player to first level.

Sound Effects

Is sound an integral part of your game? Do you plan to have sound effect, background, both, etc?

Our game has already implimented sound by using it as alert for potential gamers allowing them to know when the game is ready to play. This was due to the tremendous amount of time it takes for flash to compile and run the code.