Will your game require multi-leveled platforms? Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). Will your some of your platforms be destroyable (like bricks in Mario Bros.)?
Our game is 3 levels which will progressivelyget more difficult, the collision detection system that we implimented was a "reset" system in which instead of accumlating damage the player will be forced to restart from level 1, making the game comletely reset and change a variable speed (pissing the player off in the long run after having to repeat the same levels over and over.)
Wednesday, March 30, 2011
Monday, March 28, 2011
Running & Jumping
Our game is not going to impliment running or jumping, instead We as a team decieded to use the same game from gaming I and just improve on the coding that was use and impliment sound and sound effects.
Monday, February 28, 2011
Preloader
It was fun to make but because there was really nothing to load, it loaded pretty quickly. Compared to the original Red Faction that would load for a while nearly every 10 min. But, hey, I'm okay with that, the game was cool.
Finding Soultions
The finding solutions topic is really just a post of other courses and sources I acquired via different areas in the IT department at my school, I also use several different sources that my instructor suggested. In general, this post is another very worthless topic. This was a direct copy of anothers blog post, this copy and paste feature was useful in the gaming class.
Learning From Others
The learning from others topic is a relativly worthless set of instructions on how to get work or work arounds off another(s) swf or fla. I would hope in this aspect that it's not for infringment off someone elses coding or work, although we are in college it does happen and sometimes our instructors turn the blind eye on ways students can learn and get assignments complete by their deadline.It gave me and several other student tips on how to copy work or get something we need from pulling or dragging it over. But in this case, it gave me good info on moving a movie clip. Which is more than a hope skip and jump.
Wednesday, February 23, 2011
Timer
What area of your game will a timer help? Will timers be integral to your game?
Our game will more than likely include a time on the second level to add more of a challenge for the player since our game is only two levels and are set using speed variables (i.e. the planets) the second levels timer once expired will automatically return the player to first level.
Our game will more than likely include a time on the second level to add more of a challenge for the player since our game is only two levels and are set using speed variables (i.e. the planets) the second levels timer once expired will automatically return the player to first level.
Sound Effects
Is sound an integral part of your game? Do you plan to have sound effect, background, both, etc?
Our game has already implimented sound by using it as alert for potential gamers allowing them to know when the game is ready to play. This was due to the tremendous amount of time it takes for flash to compile and run the code.
Our game has already implimented sound by using it as alert for potential gamers allowing them to know when the game is ready to play. This was due to the tremendous amount of time it takes for flash to compile and run the code.
Monday, February 21, 2011
Collision Detection
I've already finished the collision test tutorial a long time ago (I was just waiting till our instructor required us to do them and upload to wiki. I also have to do a lot of collision test code just to do a demo Into the World which is the only game I created. This collision detection code was supplemental information from Gaming 1 and will continue to be review.
Monday, February 14, 2011
Testing and Debugging 02-02-11
Testing and Debugging
Well for starters today was a pretty short day. We corrected a messed up demo with 6 errors in the code. We were instructed to look through the code to correct these errors and upload them to the wiki( big yeppie, not)the problems that were within it werent really problems more an annoyance because when you have a working code and then purposely screw it up so students can attempt a repair when the instructor just refers you to wiki where there are less information and lots of broken links. I don't think many of us had trouble with it plus the fact if you did miss something it would let you know. This segment was a big "yawn" for many of us, however the up side was that it kept us from really having to sit in front of a computer for a couple of hours. The Lesson from this is dont argue with something when its working argue when your not learning what you need to be. HONESTY IS THE BEST POLICY EVEN WHEN YOUR FELLOW PEERS AND INSTRUCTOR GIVES YOU BAD LOOKS!!! HAHA
Well for starters today was a pretty short day. We corrected a messed up demo with 6 errors in the code. We were instructed to look through the code to correct these errors and upload them to the wiki( big yeppie, not)the problems that were within it werent really problems more an annoyance because when you have a working code and then purposely screw it up so students can attempt a repair when the instructor just refers you to wiki where there are less information and lots of broken links. I don't think many of us had trouble with it plus the fact if you did miss something it would let you know. This segment was a big "yawn" for many of us, however the up side was that it kept us from really having to sit in front of a computer for a couple of hours. The Lesson from this is dont argue with something when its working argue when your not learning what you need to be. HONESTY IS THE BEST POLICY EVEN WHEN YOUR FELLOW PEERS AND INSTRUCTOR GIVES YOU BAD LOOKS!!! HAHA
Wednesday, February 2, 2011
Scrolling Background
today I learned yet another way of making a scrolling background for my game. Although rather easier than the other method I still find it to be lacking in some areas. Maybe because the wiki doesn't exactly teach us all to well. But either way I did learn something in scrolling backgrounds. But I find using the camera view for the scrolling background to be better because your character can travel everywhere while the camera follows. This is a dumb move considering we should have already aquired these techniques in Gaming I so we could just pick up and continue. Live an Learn and Don't Apply to Mountwest, would be my recommendation.
Monday, January 31, 2011
BLOG POST: What was your worst coding issue you ever had and what was the eventual solution(fix)?
Umm... Apparently there are alot of issue revovling around our teams game from last SPRING 10. Our coding is now crashing or is taking entirely too long to compile. Attemping to seperate code into seperate layer. I will keep this updated and let you guys know where we are at.
Monday, January 10, 2011
Gaming II 01.10.2011
I can't believe it's a new semester at Marshall Community College aka Mountwest. Although I am only taking this course because I have to, This class would be a complete bore. Honesty should always be a good policy and has the course continues I will keep updating my blog to keep everyone up to date.
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